Rocket Mania
Uncomplicated is
my gaming preference on the PalmOS platform. A game
that is simple, does not require a forty-page manual, can be controlled with
the stylus alone, and is innovative in its presentation will catch my
attention. I continue to be a fan of lame apps like Scrabble, backgammon,
breakout-style games and solitaire. So, when given the opportunity to give
Rocket Mania from Astraware a run, I was skeptical
about its complexity and being just another game I would try for a day and
delete from my handheld. (Figure 1)
Well, folks, I
am here to sing the praises of the developers of Astraware.
Rocket Mania is an addictive game that is simple to understand, has many levels
of complexity to challenge the most possessed gamer, can be controlled with only
the stylus. It is presented with fantastic graphics and great audio. It took
less than fifteen minutes to understand the concept of the game play and
continues to be a game I play daily.
Figure 1

Essentially, you
have to connect a fuse(s) from the left side of the game field to a rocket(s)
on the right side of the screen (see Figure 2). Each section of fuse rotates clockwise
or counter-clockwise (configurable) by 90 degrees on each tap of the stylus.
The object is to fire off enough rockets to advance to the next level. It is
rather easy to connect one fuse from the burning fires on the left side of the
screen to the rocket on the right, but points can be scored more quickly by
trying to create a fuse that can launch several rockets at once. The most
rockets I have been able to launch at one time were seven, a real rarity in
this game.
There are two
modes of play. Classic mode can be played as Easy, Medium and Hard. Game play
in Classic mode is frantic. The other mode is Strategy mode, also with Easy,
Medium and Hard, plays is a bit more relaxed and has a limited number of
matches that you can use to light fuses so this is more about strategy than
sheer points.
In addition to
joining fuses to launch rockets, you can earn extra points for burning fuses
that have coins or gems on them. For every 10 coins you collect, one of your
rockets will be upgraded by one step, from the standard rank 1 to the mighty
rank 10! One useful icon that appears on a fuse looks like a face of a clock.
If you can burn up one of those, you get extended play time on the screen you
are in. This is very helpful at higher point levels like +600,000.
Figure 2

Game play is
very fast. As you advance to higher levels, don’t stop tapping you stylus as
any hesitation at higher point levels will do you in. If you run out of time
before launching the required number of rockets at each level (see upper left
corner to see how many more rockets need to be launched), the game is over. All
along, you have complimentary sounds to keep you focused on the game. There is
a sound for each 90 degree rotation of a fuse, the rockets launch in a glorious
whoosh when you complete a fuse and a nagging rooster alerts you that you are
nearing then end of your allotted time. The time left on each screen is
visually displayed as burning lanterns along the top of the playing field. As
the time winds down, lanterns go out. If they all go out before you launch all
the rockets, the game ends.
To give you an
idea of the length of the game play, figure on earning a score of 100,000
points in five minutes, 200,000 in ten minutes, and so on. Within a few days,
an average gamer could likely be scoring over 500,000 points a game. As you
keep playing, it becomes extremely difficult to hit the 1, 000,000 mark. Why? Because of short fuses.
Yes, Astraware has a surprise as you advance to higher levels. Fuses that are duds. If you do not find ways to connect them
to another fuse and clear them off the game screen, you become limited in your
ability to fire rockets. Too many short fuses and you may be paralyzed.
Remember, hesitation will trip you up.
Size
Rocket Mania is
a large application. The main app is 867K and the audio file is 283 K. To
produce the spectacular graphics and audio, the files need to be this big. This
game can be stored on an external card and started from any launcher program. I
am using Rocket Mania on a Sony Clie NX80 and use JackFlash to run the game and the audio DB from Flqash memory.
Cost
The price for
Rocket Mania is $19.95. Is it worth it? Well, I look at it like this. If I play
this game every day for one year, it costs me $.05 per day to play this game.
Quite a bargain since I also have a $100 Sony KB-100 keyboard that gets
virtually no use at all. You can’t beat good entertainment value at $.05 a day.
Support
This is
important to me as it is to any other owner of a PalmOS
handheld. Astraware is very responsive to bugs and
receptive to suggestions. I uncovered two problems with version 1.00 of Rocket
Mania and the developers were quick to respond and programmed a fix within a
week. Ray and Kieren at Astraware
continue to offer outstanding customer support.
Comments
The only problem
I have encountered with Rocket Mania on a Clie NX80
is a rare corruption of the audio. If it happens to you, you will understand my
comment. If you exit the game and do a soft reset, the problem disappears. This
is likely a problem caused by the proprietary audio Sony built into this
machine. It is not debilitating, but may happen.
Conclusion
Rocket Mania is
a great game. Support is equally as good. You will play this game often and
continue to be challenged to break 1,000,000 points. I have no clue how high a
score one can earn, but I will continue to try for years to come. At least give
the trial a full run through and determine if Rocket Mania is a game you cannot
live without.