| 30/10/2003 Interview with Scott Ludwig and Darrin
Massena- primary developers of Warfare Inc. |
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| 1/ Firstly, I
never suck up to developers (or anyone else for that matter) but I have to say
that this is by far the best game I have seen on ANY PDA. What has impressed me
most besides the graphics, sound effects etc. etc. is the longevity you have
built into it- I can see myself playing this for months! Anyway, how many
people have been involved in WARFARE INC's development and how long has it
taken to get to this stage (can you approximate the number of man hours
involved)? Also, tell us a bit about yourself and your role in this
project. |
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Thank you. We've worked over the
past 2.5 years to complete Warfare Incorporated. The core team is myself and
Darrin Massena. Over that period we had a number of part time artists, and
towards the end we had additional full timers working on code, art, mission
design, and play testing, and functional testing. I estimate somewhere between
10K and 15K man hours for v1.0. Darrin and I are primarily developers and have been writing software for over 20 years each. |
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| 2/ Who had the
original idea for the project and when? |
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There wasn't one person who
thought of the idea first. We had each considered RTS because we talked about
it together. However I specifically remember Darrin asking if I was interested
in committing to it. The idea from the beginning was to develop a PC quality
real-time strategy game from scratch for the PDA platform. We started early Q1
2001. |
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| 3/ I suspect you
can't tell me but have you employed a programming technique not used before to
make this game stand head and shoulders above the rest, or is it just pure
effort? |
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It's 100% effort. The effort led
to the programming techniques required to solve the problems encountered. Our
goal from the very beginning was to bring a PC gaming experience to the PDA
platform. We targeted our low end (devices like Palm IIIc, Clie t615c, Palm Vx
etc) and spent the time needed to make these devices perform well, which
benefitted all devices of higher capability. Palm offers a wide platform
challenge, from cpu speed to memory size, to screen size, audio capability,
etc. The PocketPC platform is more homogenous. Supporting the PocketPC platform
was fairly easy from a device capability viewpoint, however there were other
challenges like scaling art to work well on a 240x320 or 320x240 screen (in the
end we have 4 different art variants that ship with the game, depending on
color / grayscale and device resolution). . |
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| 4/ What has the
feedback from your alpha and beta testers been like (any examples)? |
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It's been very positive. We've
read quotes like "Warfare Incorporated brings a new level of gaming
experience to my PDA" which is music to our ears! |
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| 5/ Will you be
releasing add on levels for this game in the future or, even better, the
ability to build our own levels? |
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| 6/ Was it always
your intention to cater for so many different PDAs given the limitations of low
resolution screens etc.? |
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Yes, that was always our
intention. We aimed to leverage the best experience from of the various device
capabilities that exist, and we allocated the time to do that. We wanted
everyone to have a good experience on their PDA, whatever the type. |
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| 7/ What's your
favourite book? |
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"Internetworking with TCP/IP" series by Douglas E. Comer "6502 Assembly Language Programming" by Rodnay Zaks Favorite fiction book: "The Grapes of Wrath" by John Steinbeck |
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| 8/ What PDA do
you use and why? |
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| 9/ If you could
sum up this game in 10 words what would they be? "....." |
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This is our tagline from the
marketing dept. (Handmark): "Heart-Pounding Real-Time Strategy in the Palm of your Hand!" |
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| 10/ Anything else
you would like to add? |
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Thank you for the opportunity to
talk about Warfare Incorporated. |
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| I owe Scott and Darrin a debt of thanks for finding the time to do the interview. I sent them the questions a while ago and even though they have been VERY busy they have managed to find the time. More details of Warfare Incorporated are here. | ||