30/10/2003 Interview with Scott Ludwig and Darrin Massena- primary developers of Warfare Inc.

Warfare Inc

1/ Firstly, I never suck up to developers (or anyone else for that matter) but I have to say that this is by far the best game I have seen on ANY PDA. What has impressed me most besides the graphics, sound effects etc. etc. is the longevity you have built into it- I can see myself playing this for months! Anyway, how many people have been involved in WARFARE INC's development and how long has it taken to get to this stage (can you approximate the number of man hours involved)? Also, tell us a bit about yourself and your role in this project.

WarfareThank you. We've worked over the past 2.5 years to complete Warfare Incorporated. The core team is myself and Darrin Massena. Over that period we had a number of part time artists, and towards the end we had additional full timers working on code, art, mission design, and play testing, and functional testing. I estimate somewhere between 10K and 15K man hours for v1.0.

Darrin and I are primarily developers and have been writing software for over 20 years each.

2/ Who had the original idea for the project and when?

WarfareThere wasn't one person who thought of the idea first. We had each considered RTS because we talked about it together. However I specifically remember Darrin asking if I was interested in committing to it. The idea from the beginning was to develop a PC quality real-time strategy game from scratch for the PDA platform. We started early Q1 2001.

3/ I suspect you can't tell me but have you employed a programming technique not used before to make this game stand head and shoulders above the rest, or is it just pure effort?

WarfareIt's 100% effort. The effort led to the programming techniques required to solve the problems encountered. Our goal from the very beginning was to bring a PC gaming experience to the PDA platform. We targeted our low end (devices like Palm IIIc, Clie t615c, Palm Vx etc) and spent the time needed to make these devices perform well, which benefitted all devices of higher capability. Palm offers a wide platform challenge, from cpu speed to memory size, to screen size, audio capability, etc. The PocketPC platform is more homogenous. Supporting the PocketPC platform was fairly easy from a device capability viewpoint, however there were other challenges like scaling art to work well on a 240x320 or 320x240 screen (in the end we have 4 different art variants that ship with the game, depending on color / grayscale and device resolution). .

4/ What has the feedback from your alpha and beta testers been like (any examples)?

WarfareIt's been very positive. We've read quotes like "Warfare Incorporated brings a new level of gaming experience to my PDA" which is music to our ears!

5/ Will you be releasing add on levels for this game in the future or, even better, the ability to build our own levels?

WarfareWe have a full blown mission editor that we've created, which we used to author the current in-game missions. We're tying up some loose ends on this and will be releasing to the public shortly. We'll include one or two of the bundled missions as examples. You'll be able to author the mission, save it as a .pdb, hotsync to your device and play.

6/ Was it always your intention to cater for so many different PDAs given the limitations of low resolution screens etc.?

WarfareYes, that was always our intention. We aimed to leverage the best experience from of the various device capabilities that exist, and we allocated the time to do that. We wanted everyone to have a good experience on their PDA, whatever the type.

7/ What's your favourite book?

WarfareI don't have one favorite. Favorite non-fiction books I've read:

"Internetworking with TCP/IP" series by Douglas E.

Comer "6502 Assembly Language Programming" by Rodnay Zaks

Favorite fiction book: "The Grapes of Wrath" by John Steinbeck

8/ What PDA do you use and why?

WarfareI find PDAs interesting to write software for but honestly I don't carry a PDA around with me. I have a wide array of devices that I "use" for testing, playing, developing, but don't really use one for personal use. From my developers' perspective my favorites are: the Palm IIIc because of its bright screen and long battery life, Clie t615c because of its high-res screen and slow cpu (great for performance benchmarking), Tungsten T because of its super fast hotsync time and fast video ram access, Palm OS 5, and overall quality, iPaq 1910 PocketPC for its small form factor, inexpensive price, great screen and great performance.

9/ If you could sum up this game in 10 words what would they be? "....."

WarfareThis is our tagline from the marketing dept. (Handmark):

"Heart-Pounding Real-Time Strategy in the Palm of your Hand!"

10/ Anything else you would like to add?

WarfareThank you for the opportunity to talk about Warfare Incorporated.

I owe Scott and Darrin a debt of thanks for finding the time to do the interview. I sent them the questions a while ago and even though they have been VERY busy they have managed to find the time. More details of Warfare Incorporated are here.