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Topic:   C-ROID review by Mike Featherstone
Date:
13/05/2005
 

C-ROID 2.0
C-ROID

Price: Free Reviewed by: Mike Featherstone
Supplied: NelsonSOFT Review date: 13/05/2005
Pros: Simple and fun
Able to configure options and "tune" game
Cons: Options are not remembered between games
I never was that good at Asteroids anyway!

Playing C-ROID on the T5 brings back a lot of memories for me, which sadly, probably means that I'm 'above a certain age' such that my first access to computer games was in the arcades rather than the home. Asteroids was a staple arcade game in that era being relatively simple in concept and graphic design yet frustrating enough in the game-play that it could hold your attention and persuade you to insert another 20p into the machine.

C-ROID is fundamentally and deliberately an Asteroids clone for PalmOS, the basics of which are exactly the same as the arcade version I used to play all that time ago - you have a ship which you fly through an asteroid field with the simple aim of surviving the flight. Your ship is armed and is fairly manoeuvrable and actually seems to be rather generously endowed with shields. To survive and progress through the levels of the game you must shoot up all the asteroids you encounter (or crash into them if you really must though watch that shield level - it drops fast).

The first comment I have to make about C-ROID is that this is a low-resolution (160x160) game that may not appeal to everyone on the pure graphical front. Having said that, though, this is purely a visual observation and doesn't affect the accuracy or difficulty of the game-play. I said at the start, this was a very early arcade offering and so, with that lineage in mind, flashy graphics and high-resolution bitmaps are not a specific requirement of the game! (Still, an update to a hi-resolution graphics set would be nice to see at some point.)

Actually, my chief problem with this game is nothing to do with its programming or its graphics, but the fact that playing it has reminded me just how bad I used to be at playing Asteroids. All of the frustration I used to experience in those arcades came flooding back the moment I first opened C-ROID. Part of that frustration in this instance was due to the speed of play (on a T5, the default is way too fast for me!) but the rest is due to my ineptitude. Even when I configured the game for a slower speed, my ability still told in the game scores.

The asteroids themselves come in many shapes and sizes. Large ones appear first but as you shoot them up they get smaller and smaller until they are destroyed. Their paths are fairly random and as in real life, the disruption caused by blowing them apart modifies their trajectories as well as their size. Some asteroids are simple rock, some are magnetic and some are even worse. While normal rocks will destroy you if you hit them hard enough, or hit enough of them, magnetic cored rocks will actively attract your ship so making the risk of destruction that much greater. You can use your thrusters to try and counter their attraction but given the relative speed of the action, this isn't as easy as it sounds. Retro-thrusters are available as an upgrade, though, and fitting these will solve a number of manoeuvrability issues...affording them is the problem.

As well as oodles of asteroids, there are aliens in this universe. To be honest, they actually seem easier to deal with then the rocks even though they can return your fire in combat. As long as you can avoid being shot too often and can get the odd shot off yourself then the alien problem (in the early levels at least) should be containable.

Both asteroids and aliens may carry mineral pockets that you can collect and turn into cash. Simply flying through them is enough to achieve this. Then, given that you've accumulated enough funds, at the end of a round you can upgrade your ship and/or weaponry to give you a better chance in the next round. (This is where the retro rockets come in.) Unfortunately, given my innate ability with this game, I really haven't been able to get far enough to test most of these upgrades so my description is limited of necessity!

As I've said, you can set the speed of the game to make it playable on your device. You can also set the sound level (on/off) and the level of graphical detail (background on/off toggle). All of this helps speed the game up (or slow it down) if required, I guess, so the playability can be fine tuned within certain limits. This is fine, up to a point. The problem I have, however, is the fact that none of these option settings are remembered from one game to the next. The moment you leave the game, your settings are gone. This is rather off-putting (a bit of a pain) particularly if you need to keep the sound off wherever you are playing. As with many applications, this doesn't seem to use the system level sound settings in the preferences panel so can cause a disturbance at the most inappropriate times.

There's not really too much more to say about C-ROID other than to suggest you give it a go if you have the slightest interest in this type of game. As a piece of freeware it's good enough (and fast enough!) to play and keep for a while to pass those odd five minutes of boredom when waiting for the bus. The graphics aren't bad, even in lo-resolution on a hi-resolution device and the challenge is certainly up to scratch.

 
Category: Software Reviews