User Forum
Need help or just want to chat?
Software Store
Discounts & Special Offers every day
Hardware Store
From PDAs to Memory Cards- we have the lot!
Reviews
Impartial reviews on hardware, software & accessories
Contact Us
Send us your news & feedback
Search
Can't find what you are looking for?
WindowsMobile247
The world of Windows Mobile done the 247 way
MoreMobile247
From the iPhone to Symbian- it's all here
March 2008 News Posts
Su M Tu W Th F Sa
F24 F25 F26 F27 F28 F29 1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31 F19 F20 F21 F22 F23

Home



Brando

PDair
   

Accessories - Cases, Cables, Screen Protectors

Word Watch

PDA Hut
 

Advertising


This web site has no connection to any company or public institution. (c) 2008 www.pda247.com

Topic:

 Aggression 1.08 review by David Eaton

Date:

19/05/2003

 


Aggression 1.08 BY: BLiT Games


Back about the end of April I found a news item regarding a new game, based on the strategy board game Risk, that was being developed by BLiT Games. The game was called Aggression.

Not being the sort to read directions first, I downloaded the game and installed it on my NX70V. It wouldn’t run. I then checked and discovered that it was still in its early developmental phase and that the developer as working on an OS 5.0 compatible version.

Over the next few weeks I traded emails with Jeff over at BLiT and was able to get my hands on a copy of version 1.07 when it was released.



Aggression was initially made public when it was still under development, Version 1.01 to be exact. Development has continued (and will continue for a while) to the point that Aggression will now run on all Palm devices with a color screen. Release 1.07 primarily dealt with the OS 5.0 compatibility issue and a few bug fixes. Version 1.08, originally intended as the first official release of the game, will repair a few additional bugs as well as improve the computer AI.

Note: Although this game has now been “officially” released, the introductory pricing will be in effect until the end of May. If you like this game, I’d advise buying it sooner than later….

Now, let’s take an extended look at the game itself.

The object behind Aggression, just like in Risk, is to conquer the world which is divided into 42 territories on 6 continents. Each player starts with the same number of men, depending on the number of players and how it divides into 42, and then get more to use to fortify your territories after all are chosen. More men are given out each turn (I won’t bore you with all the algorithms used. If you’re interested, visit this forum)and bonus men are handed out for aggression or conquering an entire continent. These men are then able to attack and conquer adjacent territories to expand your empire.

When the game is started for the first time you are given the opportunity to register the game using the same user name, hotsync ID, and registration number given to you from BLiT. (If you purchased the game from Handango, you can go here to convert their 5-digit code into the correct 10-digit one.)



After tapping on the title screen you are given the options to start a new game, resume a current game, review the game rules, or check out the upcoming features or hardware requirements. Note: if you have already registered the game, don’t tap the “Already Registered” option as you will have to re-enter the registration information or exit the game and restart it.

After choosing to start a new game, you are given a screen where you can choose up to 6 different players, their intelligence (thus setting the difficulty of the game). Other options alloy you to adjust how the game is set up (pre-game settings), the length of the game (limiting the number of men to 12 per territory), or adjusting the initial screens and help box messages.



Now it’s time to take a look at the game screen. If you look close (let me get my bifocals…) you can see that the screen is divided into a main playing area as well as some bars and boxes of information.



These information screens are broken down into the following areas:



The choices of screens are real nice. The continents view can be accessed by holding down the “C” button while the other two screens are swappable depending on if you prefer the opaque or solid colors.





Men are moved from one country to another (either one of your own or in an attack on an adjacent country) by tapping first on your own country and then on an adjacent one. This can get rather tedious, however, (especially if you have the 12 men per country limit turned off…) and so there is an advanced game interface built it. This automates some of the more commonly used game functions such as conquering a country and moving all but one of your men to it (Juggernaut Mode) or killing all but one man in the destination country (Juggernaut Save). You can access this advances game capability by using the icons on the screen or using your stylus in conjunction with your jog wheel – a feature that I really enjoy using. The jog wheel will let you scroll up and down and select the number o men you wish to move in one quick step.

One of the aspects of the game which required a lot of work and is still undergoing a lot of development is the artificial intelligence behind the actions of your opponents and the algorithm that goes into figuring out attack odds, aggression points, aggression point values, and the use of one of the most advances random number generators available to the Palm OS. The developers at BLiT have really done a good job with making the game play as challenging yet unbiased as they can.

A lot of effort has been and continues to be put into improving this game and the customer support has been top notch. If you read the forums concerning this game you’ll find everyone who contacted BLiT’s development team impressed with the quick and knowledgeable response. I like to hear that about companies whose products I review…

Speaking of developments, the current plans for AI enhancement are:

-> Fixing the AI operations under MAX-12 mode. Currently, they give up the fight too easily.
-> Enhancements to the medium AI. Currently, the medium AI is quick to form a treaty with you if you are weak and the other enemy is strong. This leads weaker players to feel like they're being entirely ignored by the game. Things will be changed to make medium a little more likely to wipe you out than join forces with you to attack someone else.
-> Big enhancements to the Advanced AI so that it will clearly stand apart from the medium AI.

An entire year’s worth of development plans are in the works. Features coming up in the next couple of updates include the ability to name your player, a high score system, a victory screen, and, in the very near future, the ability to play on black and white screens. Remember: if you register it before the end of this month you will get all these upgrades at the introductory price…

Overall I have been extremely impressed with this game and look forward to the enhancements and added features that will be added in the future. These guys are working very hard at making Aggression one of the very best games designed for the Palm OS. You know what? They just might succeed….

Score:
Quality: 100
Stability: 90
Originality: 100
Looks: 100
Value: 100

TOTAL: 98

(Note: The only reason this game did not receive a perfect score is due to its developmental status. I expect it to be extremely stable with the next release or two so please take that into consideration when viewing this score…)




 

Category:

Software Reviews